Take Root
TraitPassive
If Standing, roll D6 after declaring an action; on a 1 the player is Rooted: no Move Actions, no Follow-up, cannot be Pushed Back or leave the square except by Knock-out or Casualty. Ends at the end of the drive or when Knocked Down or Placed Prone.
Players that start with Take Root
- Altern Forest Treeman (Gnome)
- Altern Forest Treeman (Halfling)
- Altern Forest Treeman (Old World Alliance)
- Loren Forest Treeman (Wood Elf)
Traits come with a position and cannot be chosen as an advancement.
Print a Take Root reference card